This .NET enum wraps the AcGsModel::RenderType ObjectARX enum. It provides a hint to the Graphic System about how the model's geometry should be rendered.
Public Enum RenderType Main Sprite Direct Highlight HighlightSelection DirectTopmost Contrast Count End Enum
public enum RenderType { Main, Sprite, Direct, Highlight, HighlightSelection, DirectTopmost, Contrast, Count }
Members |
Description |
Main |
Use main Z-buffer. |
Sprite |
Use alternate Z-buffer, for sprites. |
Direct |
Renders into frame buffer without the z-test. |
Highlight |
Render directly onto the device (skipping the frame buffer and the z-test). |
Count |
Count of RenderTypes. |
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